Verizon promises first 4G handset for next summer, foretells end of unlimited data plans

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Alright, you ultrafast mobile broadband zealots, whip out your calendars and draw a big red tick around the middle of 2011. Verizon’s CTO Anthony Melone has identified next summer as the carrier’s release window for its first LTE handset, which should be preceded by the 4G service being rolled out by the end of this year. If you’re wondering what you’ll be using on that “faster than 3G” network while waiting for the vanguard handset, we saw plenty of LTE-equipped gear at CES and let’s not forget about that 1080p-decodin’ NVIDIA tablet that was teased during the show. The one bit of bogus news from Melone was the statement that contracts with “as much data as you can consume is the big issue that has to change.” Verizon seems resolutely set on introducing some set of tiered or metered price plans, which is unfortunately the same path AT&T is headed down. The message from the networks is therefore clear: with great (downloading) power comes great (bill-paying) responsibility.

Verizon promises first 4G handset for next summer, foretells end of unlimited data plans originally appeared on Engadget on Thu, 11 Mar 2010 03:45:00 EST. Please see our terms for use of feeds.

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Nokia Symbian^3 UI demonstrated in detail, seeks multitouch devices (video)

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Nokia VP, David Rivas, was in San Francisco yesterday touting Symbian^3 improvements. While we’ve heard and seen plenty about Symbian Three’s enhanced user experience already, it’s still worthy of another look considering Symbian’s dominant marketshare. Besides, David provides a very detailed look as he walks us though elements like the customizable (and more finger friendly) homescreens meant to provide quick access to call features and at-a-glance data. Rivas also reiterates speed improvement claims over existing S60 5th devices (about a 3x improvement in graphics performance) that should “very very pleasantly surprise” users. Naturally, a faster UI coupled with a Symbian device running on something better than ARM 11 will also help here — Nokia’s only Cortex A8 device is the N900 running Maemo, not Symbian. David takes a veiled shot at Microsoft’s new WP7 platform when discussing Symbian’s true multitaking capabilities without any “tricks” — apps are actually running in the background, not just freezing their state until you return. Multitouch screen control on capacitive and resistive (really?) touchscreen displays with Cover Flow-like album art navigation? Yup, it’s all in there, as are hundreds of usability improvements (and fewer nags!) that should bring Symbian^3 up to the level of what everyone expects from a modern smartphone, according to Rivas. In other words, we’ll have to wait for S^4 on early 2011 devices to see any real innovation. While the live demo was run on a laptop, we suspect it won’t be long until Nokia starts showing off its live OS on a production handset. Until then, check the video after the break — it’s all we’ve got.

[Thanks, Rafael C.]

Continue reading Nokia Symbian^3 UI demonstrated in detail, seeks multitouch devices (video)

Nokia Symbian^3 UI demonstrated in detail, seeks multitouch devices (video) originally appeared on Engadget on Thu, 11 Mar 2010 03:05:00 EST. Please see our terms for use of feeds.

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PrimeSense talks full-body motion control at GDC, gives us a video demonstration

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PrimeSense was formed in 2005, and unless you’re a sickly obsessed silicon junkie, you’ve probably never heard of them. All that changes today. We sat down with the company at GDC to learn more about the chip that it produces, and we left with an imagination sore from being stretched so severely. Put simply, the company manufacturers a microchip that, when paired with off-the-shelf optics, can create a 3D grid that a computer can understand. The purpose here, as you can likely glean, is to enable PlayStation Eye-like interactions, or as the company suggests, a “more natural” way to interface with devices you use every day. Rather than grabbing the remote to switch channels or snapping up that HTPC keyboard in order to flip through your stored DVD library, PrimeSense would rather you kick back on the sofa and gently flick your hands in order to turn to this week’s Gossip Girl or sort through those classic horror flicks.

It’s important to remember that PrimeSense isn’t in the business of creating hardware, but today we were shown a reference design that looks an awful lot like an enlarged webcam. The device is completely USB powered, and while the unit shown in the images and video here was obviously a standalone device, we were told that it would be possible to integrate the solution into displays and the like in the future. They also mentioned that the depth location — which enables it to map out a room and detect your entire body — was done on-chip, with only the associated middleware taxing the CPU. Still, they’ve had success running this on Atom-level processors, so there’s certainly no big horsepower hang-up preventing it from hitting up a variety of markets.

More after the break…

Continue reading PrimeSense talks full-body motion control at GDC, gives us a video demonstration

PrimeSense talks full-body motion control at GDC, gives us a video demonstration originally appeared on Engadget on Thu, 11 Mar 2010 02:02:00 EST. Please see our terms for use of feeds.

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Want more on the PlayStation Move? Head over to Joystiq!

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Sony’s calling the PlayStation Move the “next generation” of motion gaming and planning to market it as heavily as an entirely new console, so it’s sort of a big deal — and that means our main dudes at Joystiq are all over it. We’ve already covered the main details, but hit the links below if you’re looking for some seriously deep dives.

Want more on the PlayStation Move? Head over to Joystiq! originally appeared on Engadget on Thu, 11 Mar 2010 01:01:00 EST. Please see our terms for use of feeds.

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Intel’s Core i7-980X Extreme Edition ‘Gulftown’ review roundup

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Six cores. Twelve threads. A new flagship processor in Intel’s stable. Here at GDC in San Francisco, the world’s most widely recognized chip maker is dishing out its latest desktop CPU, and to say it’s a niche device would be greatly understating things. We spoke to a number of Intel bigwigs at tonight’s media event, and everyone confessed that the Core i7-980X Extreme Edition was a low quantity, high performance device aimed specifically at gamers and content editors that simply refuse to live anywhere other than on the cutting edge. Intel’s planning on selling these in retail, standalone form for $999 (MSRP), while they’ll soon be available in a variety of gaming rigs from the likes of Dell, Alienware and whoever else wishes to keep with the times. As for Apple? The company stated that Steve and Company “sort of call their own shots,” and that we’d have to dig at Apple if we really wanted to know what their refreshed Mac Pro would hold. We chuckled, nodded in understanding, and then learned that this here slab of silicon is a bit ahead of the software out there, with Intel noting that only games optimized for 12-thread use and benchmarking utilities that did likewise would really demonstrate the performance boost. ‘Course, anyone who spends a great deal of time multitasking will appreciate the extra headroom, and power users can always find ways to make use of more horsepower. Oh, and for what it’s worth, the company stated that this will be its lead desktop chip for some time to come, and if you’re looking for a mobile version in the near future, you can keep dreaming.

As for the critics? Just about everyone with a benchmarking license managed to get one of these in-house, and everyone seems to feel (mostly) the same way. There’s no denying that this is Intel’s speediest consumer chip ever, but you won’t find 50 percent boosts just anywhere. Yet. When the software catches up, though, there’s no doubt that this chip will make even the other Core i7s look downright sluggish. 50 percent more cores and 50 percent more threads than the prior kings of the line leads to fantastic gains when serious number crunching is involved (audio and video editors, we’re staring at you), with some tests showing upticks in the 30 to 50 percent range. As a bonus, the power consumption here is also extremely reasonable, with the shift to 32nm enabling it to even use less power in some circumstances when compared to the Core i7-975 Extreme Edition. Dig into the glut of reviews below if you’ve got a cool grand with “chip upgrade” written on it — you’ll be glad you did.

Read - Hot Hardware
Read - AnandTech
Read - Techgage
Read - Computer Shopper
Read - Bit-Tech
Read - PC Perspective
Read - Neoseeker
Read - Hardcoreware
Read - TweakTown
Read - PC World
Read - TechReport
Read - Benchmark Reviews
Read - Hardware Canucks
Read - Overclockers Club

Intel’s Core i7-980X Extreme Edition ‘Gulftown’ review roundup originally appeared on Engadget on Thu, 11 Mar 2010 00:06:00 EST. Please see our terms for use of feeds.

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PlayStation Move first hands-on (update: video!)

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digg_url = ‘http://digg.com/playstation/PlayStation_Move_first_hands_on’; At last, we’ve felt Sony’s long awaited motion controller, now at last officially known as “PlayStation Move,” in our unworthy, sweaty hands. We have a bunch of videos on the way, but for now you can revel in our first close-ups of the controllers in the gallery below. Here are some of our initial thoughts:

  • The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we’re guessing that’s due to Sony’s continued love of rechargeable batteries.
  • The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we’re not sure yet about the subcontroller.
  • We hate to say this about “pre-alpha” software, but we’re feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we’ve had on the Wii, both in precision and refresh rate of the aiming cursor.
  • The gladiator game is about as fun as it looks, we’ll have video after the break momentarily. Unfortunately, while it’s less of a defined experience than something like the sword game on Wii Sports Resort, you’re still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn’t possible with PlayStation Move, just that it’s not this.
  • The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There’s an aspect of the controller that feels a little cheap, but at the same time we wouldn’t call it fragile.
  • As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It’s hard to see this as the preferred hardcore setup, but we’re told it’s configurable, so we’ll try and see what else is on offer.
  • The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected “left handed,” it was putting our sword arm forward instead of our shield. Right-handers didn’t seem to have similar problems, and we’re sure this will be ironed out in time, but it certainly shows that the controllers aren’t magical in their space-detection prowess.
  • As would be expected, you’re supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there’s a sweet spot that users will undoubtedly have to learn.

Update: We’ve got our first video up after the break. 23 seconds of unadulterated action! Not to be missed, folks.

Continue reading PlayStation Move first hands-on (update: video!)

PlayStation Move first hands-on (update: video!) originally appeared on Engadget on Wed, 10 Mar 2010 20:21:00 EST. Please see our terms for use of feeds.

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New Flip cams to launch in early April?

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The details are slim to none on this one, but we’re all about a good pocket cam rumor. According to the usually-reliable Business Insider Cisco will launch a new set of Flip camcorders around the NAB show which runs from April 12-15, but we don’t have any specs yet. Come on Cisco, now you’ve got us guessing not only about the future of the Internet, but also if your newest Flip will support 1080p. Told you we didn’t know much, but we’ll obviously be keeping an eye out for more.

New Flip cams to launch in early April? originally appeared on Engadget on Wed, 10 Mar 2010 20:11:00 EST. Please see our terms for use of feeds.

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PlayStation Move motion controller launched at GDC, starter kit to be under $100 with game

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digg_url = ‘http://digg.com/playstation/PlayStation_Move_motion_controller_launched_at_GDC’; No surprise here: Sony just officially announced the PlayStation Move motion controller at GDC 2010, calling it the “next generation of motion gaming” because it’s so precise — latency is about the same as the DualShock 3. As expected, it uses the PlayStation Eye camera to track the controller, and Sony says it becomes an “extension of your body.” The plan is not only to engage casual gamers, but to use the precision of the controller to create “new experiences for core gamers” — many of the demo videos we saw involved using a controller video in each hand, and there were quote a few demos of action / RPG games. We also saw a demo of Move Party, which uses the camera to do augmented reality gaming and video chat. The demos are pretty impressive — Sony’s not kidding when it says the Move is incredibly precise. There’s also going to be a secondary “subcontroller” with an an analog stick for shooters — you can play all the way through SOCOM4 with just the Move and the sub-controller. (Yes, it’s just like the Wii Nunchuk, only wireless.)

You’ll be able to get Move in three ways: in a bundle with a PS3, standalone, and in a starter kit targeted at “under $100″ with the PS Eye, a controller, and a game. That’s all the pricing info we have right now, but it certainly sounds aggressive — Sony says they’re treating this like a major console launch, so expect to see this everywhere when it launches around the holidays. Video after the break.

Check out our hands-on right here!

Continue reading PlayStation Move motion controller launched at GDC, starter kit to be under $100 with game

PlayStation Move motion controller launched at GDC, starter kit to be under $100 with game originally appeared on Engadget on Wed, 10 Mar 2010 19:06:00 EST. Please see our terms for use of feeds.

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Live from Sony’s ‘PlayStation Move’ motion controller event

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We just got underway at Sony’s PlayStation Move motion controller event. Sure, they haven’t called it “Move,” just yet, but we just saw the “Move” moniker on a demo screen at the side of the stage, so we’re feeling pretty confident at this point.

Continue reading Live from Sony’s ‘PlayStation Move’ motion controller event

Live from Sony’s ‘PlayStation Move’ motion controller event originally appeared on Engadget on Wed, 10 Mar 2010 19:05:00 EST. Please see our terms for use of feeds.

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Motorola i1 gets clearer: 5 megapixel cam, Opera Mini default browser?

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We’ve been slipped some additional information on Motorola’s imminent Android-powered i1 for iDEN networks today — actually, one correction and one interesting note. First, the correction: we’re now being told (by the same tipster as before) that it’s actually got a 5 megapixel camera on board, a nice upgrade from the 3 we’d previously been told to expect. More interestingly, though, we’re also hearing that Opera Mini has been tapped as the i1’s default browser — a move that Moto is more than welcome to make since this is a Blur-powered, non-”Google Experience” device. It’s also a possible admission that third-party Android browsers are currently outperforming Google’s own, something Microsoft has long dealt with on Windows Mobile as companies like HTC ultimately ended up bundling Opera Mobile with virtually every model they sold. So, Sprint Direct Connect and Boost Mobile customers, you getting excited about this thing or what?

Motorola i1 gets clearer: 5 megapixel cam, Opera Mini default browser? originally appeared on Engadget on Wed, 10 Mar 2010 18:38:00 EST. Please see our terms for use of feeds.

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